Back-End
How Online Game Platforms Scale Their Servers on Busy Nights
Friday evening, 8 p.m. local time. A new season of an online game goes live, a popular streamer starts playing, and within ten...
Back-end and infrastructure writer
Kofi spent years keeping APIs and game servers alive through traffic spikes and the occasional bad deploy. He covers back-end design, scaling and networking, with a preference for boring systems that do not page anyone at night.
Back-End
Friday evening, 8 p.m. local time. A new season of an online game goes live, a popular streamer starts playing, and within ten...
Games
An online game account is worth more than most people think.
Games
The first screen of an online game is a promise. If the lobby appears in two seconds, players assume the rest of the game will...
Games
Two players see each other at the same moment and both fire. On one screen, the shot clearly lands.
Games
Picture forty players in an online game, spread across three continents, all looking at the same capture point.
Back-End
The best compliment an API can get is silence. Nobody files a ticket, nobody asks in the shared channel what a field means, and...